September 8, 2009
Modeling a lowpoly Alien head with Retopo in Blender

prayingmantis_screenshotThis video tutorial for Blender demonstrates how to use the retopology (retopo) tools in Blender to create a lowpoly model from a highpoly original. This is particularly useful for creating normal maps of high-res, sculpted models.

Watch video!

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9 Responses to “Modeling a lowpoly Alien head with Retopo in Blender”

  1. SnowInChina says:

    hey jonathan

    just wanted to give you my thanks for doing these great tutorials.
    you explain everything nicely and its very easy to follow. also its always fun to watch your videos, since you´re quite a good entertainer and keep things interesting.
    so again, thanks for your work.

    best regards
    SnowInChina

  2. ryuuzakid says:

    OMG ! thank you for the incredible work you did it ! it’s splendid ! I’m a newbi in the Blender “world” and I hope I will Be a great Modeler like you. I follow all your tutorial and I can say that we cannot find better on the net !

    Thank you very much and good work.

    (sorry if I did some mistakes I’m a frenchy-tunisian xD )

  3. arnel says:

    haha hey jonathan im a bit shock to see this

  4. Bob says:

    Thank you for your great work, but the link for this video tut is giving a Database error.

  5. henrique pariz says:

    I’m starting now with the blender if you can help me send me some videos by email thanks for the site

  6. Thanks for this information. Was doing a Google search and came across this post. I enjoyed it so much that I bookmarked it. To Boot, I will be coming back for more so be sure to keep posting!

  7. sharif says:

    Nice………..thanks for this

  8. Carl says:

    I started a while ago with Blender… well, le me say it was not a great succes.
    But after watching this video I’ll start again. Thanks!

  9. This is great stuff! Thank you so much!

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