September 8, 2009
Modeling a Character Head in Blender

prayingmantis_screenshotIn this written tutorial we go through the complete process of modeling a character heading from a concept sketch. The tutorial covers everything from setting up your background image, adding a mirror modifier, laying out the edgeloops, adding details, refining the mesh, and more.

Read it!

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4 Responses to “Modeling a Character Head in Blender”

  1. Tish Lubbers says:

    Many thanks for publish incredibly wonderful informations. Your word wide web is great.I am impressed by the information and facts that you’ve on this blog. It shows how very well you comprehend this topic. Bookmarked this approach web page, will appear again for additional. You, my buddy, awesome! I discovered just the info I currently looked everywhere and just wasn’t able to locate. What a ideal site. Similar to this website your webpage is one of my new most liked.I like this data shown and it has provided me some sort of ideas to have accomplishment for some cause, so maintain up the fine do the job!

  2. Vong Pha says:

    Very nice guide you’ve got going on here. I’ve been using blender for about 3 years and getting the topology of a human face is very, very, difficult (improving, but difficult). This guide kind of shows it all and I like the approach you took to modeling the face, well done!

  3. Niels Millikan says:

    Can you please share the blend file as well? :)

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