Archive for the ‘Timelapses’ Category
New Year, New project!
December 31, 2008

Hey everyone,

We hope you are all having a great holiday time, aswell as a joyful new year’s eve!

There is a few thing I want to talk about today.  I’ve been working with one of our client recently. It’s a society in Montréal that strives to give space, money and equipment to artists who creates art related to technology. They call themselves the society for technological art (Société des arts technologiques).  We worked with them previously on the ‘Tomb Raider fashion show’ back in october/november.

Now two of their employees are starting to work on a project to devellop a tool they’ve been using for a few years but never to this extent.  They want to create a CGI short movie that is completly immersive. Immersive how you’ll ask? Simple, they want to create a completly CGI short movie that will be projected in a dome. Yep, a full 360 degrees horizontal (maybe even more..) and 180degrees vertical dome.  I’m sure most of you are aware of the difficulty (and quantity of work) such a short movie can bring.  But it’s an amazing challenge.  For now, I’ve only been working as a consultant on the 3d side of thing, and how Blender could be the solution to their logistic/money problems.

We’ve been doing a few rendering test, and we now have a pretty solid way of rendering a scene into a ‘half-sphere’ that can be projected into their dome.  We used a pretty similar technic to what the Planetarium of Weber state university are using (see Blendernation post here).  Meaning, having a camera looking directly at the top of a fully reflective sphere (which, obviously reflect the whole envrionnement).  I’ve done some modification to their setup since it caused some problems. As a matter of fact, their setup use an uv sphere which has a single vertex at the top (which create quite a few triangles).  Since we we will be rendering is very high-def (something along the lines of 2000×2000), I wanted the reflective sphere to be as ‘perfect’ as possible. Using subdivision surface, the triangle obviously didn’t deform well and were distorting the reflection, so I had to change the sphere to a full quad surface. Anyway, long story short, we now have a system that works.

But our client have bigger ambition. Bringing their immersive dome to the real-time realm is one of them.  They’d love to be able to setup a scene in the Blender Game Engine, insert an ‘hemispheric’ camera, press ‘p’ and play their game/archiviz/etc.  in their dome.  We’re currently working with Dalai Felinto to devellop a simple way to generate real-time environment map and use a script to render it out in the format we need for the dome.

This is a short term solution tho. For the long run, we would LOVE (note the emphasis here..) to have a true ‘camera’ object that ‘film’ the scene in an hemispheric kind of way.  I’ve prepared a .blend to show what I mean.  I definitly know nothing about coding work, and I’m sure this involve some pretty deep coding in Blender, but if anyone have any idea how this can be done. Make sure to drop me an email to jsguillemette [at] montagestudio.org

Here”s the .blend:  http://www.montagestudio.org/Ecks/SAT/360CameraDome_idea.blend

My client is of course willing to pay for the work that would be done.  So if you read this, and you’re a coder, and know how it can be done. Email me first, and we will listen to the budget you need to devellop such a tool.

Js.


Merry Christmas!
December 25, 2008

Hey everyone! We wish you a merry christmas! We hope you are all having alot of fun for the holidays!

:D

Oh, and here’s a simple gift for all of you! Part 3 of my Airship timelapse modelling serie! No music on this one, so fire off your favorite music player, choose some christmas music (or anything more interesting!) and sit back and watch!


Airship – modelling timelapse Part 3 from Js Guillemette on Vimeo.

See part 1 here: vimeo.com/1753558
See part 2 here: vimeo.com/1820915

This is the final model:
montagestudio.org/Ecks/steampunk/steampunk_39.jpg
montagestudio.org/Ecks/steampunk/steampunk_40.jpg

 

Take care,  have fun and make sure you don’t drink and drive! 

Js.


Airship modelling timelapse: Part2
September 26, 2008

Hey guys,

well it’s time for the release of the 2nd part of the Airship timelapse serie!

But first of all, let’s answer a few questions I received!

F.A.Q. – Airship modelling timelapse: Part1

  • Q: With the bezier curve you used, how did you apply the half-pipe shape and then turn it into a cylindrical shape?
  • A: Just add a curve, then go in the Editing Menu (F9). Unlcik the ‘back’ and ‘front’ button. You can click the 3d button if you want to move the bezier handles on 3 axis instead of 2. Then just give a value to BevelDepth (which control the diameter of the cilinder) and BevResol (which control the smoothing on the cilinder). Voilà!
  • Q: How do you decide when to use disconnected geometry within the
    same object versus separate objects?
  • A: It depends on many things. But usually, I follow a simple enough concept. If the different pieces won’t be animated individually, and if they will received the same material, and if they are all located in ’small’ region, then I usually join them together.  But it definitly depends on what kind of texturing you are planning to use. With separate objects it’s also easier to move them around one they are created. With alot of vertices on screen it can become trivial to select some of the geometry.
  • Q: Could describe some of your concept development process for this
    project? Were you working from sketches, or is this all direct to 3D?
  • A: Well I was working from an amazing concept art by Ben Dansie. It was continuously on my 2nd screen while I was working. You can see some of it at the beginning of the video.
  • Q: Is that retopo you are using for the detail on the nose of the airship?
  • A: Yes.

And now, the part #2! And again, if you have any question, feel free to email them to me or reply to this blog post! I’ll answer them next week when the next part is released!


Airship – modelling timelapse Part2 from Js Guillemette on Vimeo.

ps: Make sure to listen to the incredible music from Sigur Ros. Turn up the volume a little bit, the beginning is really faint. Oh and if the video seems to ‘lock’ and stop moving, just wait a few more seconds…that’s juste because I was leaving the computer, and keep recording, for a few minutes to get another coffee!


Airship, a timelapse modeling series!
September 17, 2008

Hey guys,

Well we have been quite busy lately with contracts and personal stuff, sorry for the lack of updates on our website! But don’t worry, we’ll have some cool stuff to show and talk about in the upcoming weeks!

As of now, let me announce a new video series by Montage Studio! The Airship timelapse modeling series!

At first, the airship project was suppose to be the subject of a full commentary/voice-over video explaining everything I was doing.  Unfortunatly, paid work and school got in the way, and I had no time (and don’t expect to have much time in the near future) to record my voice over the fifteen+ hours of recording.

Don’t fear, though! These recorded modelling session aren’t lost! I decided to split them into different parts, speed them up and add music to make them interesting. And today, I proudly release (completely free! yeah yeah!) the first part of this series!

The modeling should be pretty straight foward, but if you have any questions about the technique I used, feel free to email me at: jsguillemette at montagestudio dot org with your question and the referenced time in the video. Next week, when I release PART 2, I’ll write a post with the answers to the questions I receive!

I hope you’ll enjoy the video as much I enjoyed modeling that ship!


Airship – modeling timelapse Part1 from Js Guillemette on Vimeo.

As I said, this is the first part in a series of about 6 videos showcasing the whole modeling of an Airship. The original time on this particular part is around 3h30.

This is the final model:
http://www.montagestudio.org/Ecks/steampunk/steampunk_39.jpg
http://www.montagestudio.org/Ecks/steampunk/steampunk_40.jpg

The music comes from this blog: leoscarax.blogspot.com/
It’s a song made out of quotes from french movies related to Leos Carax (mostly ‘Mauvais Sang’) and songs from different artists mixed together.

I hope you enjoy the watch, if you have any questions feel free to email me at jsguillemette at montagestudio.org


Two New Timelapses!
May 29, 2008

In our spare time JS and I have sat down and recorded two new timelapses. Timelapse (sped-up) videos are one of our ways of demonstrating our workflow to others.

Most of my timelapses up-to this point have been fictional creatures modeled from my head, or sometimes a references. This time around I chose to go for a more realistic take on things and model a full male human head, start to finish.

Just as heads are my specialty, Vehicles are JS’s, and thus appropriately chose to model a futuristic jet-car in his video. JS’s model really shows how a lot of simple geometry can go a long way in providing lots of detail and a great look!

Enjoy!

-Jonathan

Jonathan Williamson: Male Head Timelapse

Timelapse- Male Head from Jonathan Williamson on Vimeo.

Jean-Sébastien: Jet-car Timelapse

Jet Car Timelapse 3d modelling session from Js Guillemette on Vimeo.

Note: ignore the “Real-time” and “3x” indicators on my video. The speed is messed up and so those are incorrect; I don’t actually model that fast ;)


New Timelapse: Steam-punk head
April 5, 2008

After finding myself with a bit of free time I sat down and recorded another timelapse video. This time I chose to actually aim for a certain style, rather than just free-handing the whole thing. I was aiming for a slightly steam-punk(ish) style, whether that was achieved or not is up to you the viewers : )

 

It’s been a long time since I’ve updated anything here, I’ve been particularly busy. However, I can assure you that there’s some exciting stuff in the works! More news will be coming soon, I’ll just say that it’s going to be an exciting Summer!Enjoy![wp_youtube]P1VzEZi6-bk[/wp_youtube]


Timelapse: Modeling a creature head
February 20, 2008

I have just finished recording a new timelapse of modeling a creature head in blender for anyone interested. Original modeling time was approximately one hour, then sped up 6x for a finished time of 10 minutes. Music was supposed to accompany this timelapse but it seems YouTube was unable to process the audio upon upload…

Enjoy!

[wp_youtube]J53EenY6mkE&feature[/wp_youtube]


New Timelapse video section
November 27, 2007

A new page has just been added to the site, showcasing all the timelapse videos I’ve so far released. Just click on over to the tutorials page to check it out. Here’s one of the timelapses as well:
[wp_youtube]8-gpSqbxM4Y&amp[/wp_youtube]