It recently came to my attention that all of the links to my CG Cookie tutorials were no longer correct due to the move to Blender Cookie. All of the links have now been fixed and are active once more!
I would also like to draw your attention to http://blendercookie.com where I have many, many new tutorials that I have not gotten around to posting here. You will find tutorials on everything from modeling a car to a topology overview of the human head and much more. If you have liked my previous tutorials here on Montage Studio then I think you will like a lot of the new ones. So far I have published over 30 tutorials with Blender Cookie and so you can obviously see that many of them are missing from here.
I have not done a very good job of updating this blog recently, but I did want to point you all towards part 01 of my latest tutorial Blender Cookie on modeling a Porsche 911 GT3 RS!
This multi-part tutorial I take a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 01 of the this tutorial details how to create the base of the front end.
I hope you like it and as always I love hearing your feedback!
Modeling a lowpoly Alien head with Retopo in BlenderHello everyone!
Man, seems like I haven’t updated this for a long time… but, that doens’t mean we haven’t been busy!
In brief, Jean-Sebastian is still marathoning his way through school. Ben is working away at his studio job and preparing to start on Project Durian. And I have been busy with more than I know what to do with! Rather than spread all of this out over a couple weeks, I am just going to do it one big blog post.
———————————-
Over the last year or so, I have had the honor of working quite closely with Wes Burke from CG Cookie on providing a Blender video tutorials. It has been a wonderful experience and we have had a lot of fun doing it. With the upcoming release of Blender 2.5 we are taking on our biggest project yet! I give you:
Introduction to Blender 2.5 Training Series
This is a very exciting time to be involved with Blender and we have taken it upon ourselves to be one of the first to show you how to make full use of the new Blender 2.5. I won’t go into too many details here, check the site for that, but I can tell you that it’s going to be good!
Some of the topics you can expect to see:
Modeling a full character, complete with accessories
Modeling a scene, strewn with objects
Adding materials and textures to a vast array of objects
Animating walk and run cycles
Creating smoke simulations
Lighting day and night scenes
Post-processing with the node editor
Using the video sequencer as a video editor
And these are just some of the topics. The training is intended to take you through the entire workflow of creating a character and scene; everything from modeling to texturing, animating to rendering. This series is huge! If this blurb has piqued your interest (or if you’re thoroughly bored by it) head on over to the dedicated site here for more info and to preorder!
We hope to release the first part of the series by mid, late October. It all depends on the development of Blender 2.5.
P.S. if you’re one of the first 20 to preorder it you get one of the first-ever CG Cookie T-shirts!
In this written tutorial we go through the complete process of modeling a character heading from a concept sketch. The tutorial covers everything from setting up your background image, adding a mirror modifier, laying out the edgeloops, adding details, refining the mesh, and more.
In this follow-up video tutorial to the Lightbulb Modeling tutorial, we look at how to take our model and a basic scene and apply various materials in order to get a semi-realistic effect. This tutorial covers the creation of materials for plastic, glass, metal, and a lit-up bulb!
In this video tutorial we will look at modeling a cartoon style praying mantis in Blender. This tutorial covers the entire modeling process, based from a sketch, and then goes to look at some basic materials and rendering.
Today’s video tutorial looks at something a little different than most of my tutorials; this time I’m going to show you how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error.
In this video tutorial we are going to look at how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error.
Today I have a fun video tutorial for all you modelers: modeling a light bulb, inside and out, in Blender. The tutorial makes use of all the usual modeling tools, such as translate, extrude, etc. But it also takes a look at using the infamous “Screw” tool to model the threads. However, keep an eye out as I’ll be following up this video tutorial with part 2 on texturing and rendering the light bulb with Blender.
In part 1 of this two part tutorial series we are going to look at modeling a light bulb within Blender. This tutorial covers everything from modeling the bulb, the threads, inside of the bulb and more.