In part 1 of this two part tutorial series we are going to look at modeling a light bulb within Blender. This tutorial covers everything from modeling the bulb, the threads, inside of the bulb and more.
This tutorial is actually a few weeks old now but I hadn’t gotten around to posting it… and so here you are!
This tutorial introduces you to how to setup a three-point (+) lighting rig within Blender. It also gives a few tips on evening out your lighting, using negative lamps, and a trick that gives you more control of your lights and camera.
This tutorial introduces you to how to setup a three-point (+) lighting rig within Blender. It also gives a few tips on evening out your lighting, using negative lamps, and a trick that gives you more control of your lights and camera.
Today I have another video tutorial for you all. This was posted a couple days back but I’ve only just gotten around to adding it to the blog.
This time around we’re looking at how to model and texture an old wooden barrel in Blender. In this video tutorial you’ll learn how to use Blender’s modifier system for non-destructive modeling that allows you to change the barrel very easily at almost any point in the process. It also users Blender’s new projection painting system to paint on the textures.
I hope you enjoy this tutorial and keep an eye out for more very soon (lighting rig and tutorial anyone?).
Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.
This video tutorial covers how to model a lowpoly character in Blender. The tutorial focuses on low poly counts, good edgeloops and general concepts of lowpoly modeling.
This video tutorial makes clear the process of modeling a human eye in Blender. The tutorial focuses on good edgeloops, modeling techniques and accurate anatomy.
This video tutorial is an exceprt from the “Modeling the Female Body” training DVD and covers the process of modeling an ear in Blender. The tutorial focuses on good edgeloop creation, topology and realistic anatomy.
It is with great pleasure that I announce one of our own, Ben Dansie has just been accepted into the core team of Project Durian. As the forth open movie/game project from the Blender Foundation this is an incredible opportunity for Ben. With all of the great work he’s been doing there’s no doubt he’ll continue making leaps and bounds in his Blender work. He will be working alongside a lot of other very talented artists and developers to complete this project. Congrats Ben!
For more info on Project Durian and the other team members head on over to the Durian blog.
With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process texturing a head model with projection painting.