Posts Tagged ‘packt’
Blender 2.5 Training, New Tutorials, Book Deal
September 8, 2009

Modeling a lowpoly Alien head with Retopo in BlenderHello everyone!

Man, seems like I haven’t updated this for a long time… but, that doens’t mean we haven’t been busy!

In brief, Jean-Sebastian is still marathoning his way through school. Ben is working away at his studio job and preparing to start on Project Durian. And I have been busy with more than I know what to do with! Rather than spread all of this out over a couple weeks, I am just going to do it one big blog post.

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Over the last year or so, I have had the honor of working quite closely with Wes Burke from CG Cookie on providing a Blender video tutorials. It has been a wonderful experience and we have had a lot of fun doing it. With the upcoming release of Blender 2.5 we are taking on our biggest project yet! I give you:

Introduction to Blender 2.5 Training Series

blender25 screen1 Blender 2.5 Training, New Tutorials, Book DealThis is a very exciting time to be involved with Blender and we have taken it upon ourselves to be one of the first to show you how to make full use of the new Blender 2.5. I won’t go into too many details here, check the site for that, but I can tell you that it’s going to be good!

Some of the topics you can expect to see:

  • Modeling a full character, complete with accessories
  • Modeling a scene, strewn with objects
  • Adding materials and textures to a vast array of objects
  • Animating walk and run cycles
  • Creating smoke simulations
  • Lighting day and night scenes
  • Post-processing with the node editor
  • Using the video sequencer as a video editor

blender25_screen1And these are just some of the topics. The training is intended to take you through the entire workflow of creating a character and scene; everything from modeling to texturing, animating to rendering. This series is huge! If this blurb has piqued your interest (or if you’re thoroughly bored by it) head on over to the dedicated site here for more info and to preorder!

We hope to release the first part of the series by mid, late October. It all depends on the development of Blender 2.5.

P.S. if you’re one of the first 20 to preorder it you get one of the first-ever CG Cookie T-shirts!

http://blender.cgcookie.com

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Modeling a Character Head in Blender

prayingmantis_screenshotIn this written tutorial we go through the complete process of modeling a character heading from a concept sketch. The tutorial covers everything from setting up your background image, adding a mirror modifier, laying out the edgeloops, adding details, refining the mesh, and more.

Read it!

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