Modeling a lowpoly Alien head with Retopo in BlenderHello everyone!
Man, seems like I haven’t updated this for a long time… but, that doens’t mean we haven’t been busy!
In brief, Jean-Sebastian is still marathoning his way through school. Ben is working away at his studio job and preparing to start on Project Durian. And I have been busy with more than I know what to do with! Rather than spread all of this out over a couple weeks, I am just going to do it one big blog post.
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Over the last year or so, I have had the honor of working quite closely with Wes Burke from CG Cookie on providing a Blender video tutorials. It has been a wonderful experience and we have had a lot of fun doing it. With the upcoming release of Blender 2.5 we are taking on our biggest project yet! I give you:
Introduction to Blender 2.5 Training Series
This is a very exciting time to be involved with Blender and we have taken it upon ourselves to be one of the first to show you how to make full use of the new Blender 2.5. I won’t go into too many details here, check the site for that, but I can tell you that it’s going to be good!
Some of the topics you can expect to see:
Modeling a full character, complete with accessories
Modeling a scene, strewn with objects
Adding materials and textures to a vast array of objects
Animating walk and run cycles
Creating smoke simulations
Lighting day and night scenes
Post-processing with the node editor
Using the video sequencer as a video editor
And these are just some of the topics. The training is intended to take you through the entire workflow of creating a character and scene; everything from modeling to texturing, animating to rendering. This series is huge! If this blurb has piqued your interest (or if you’re thoroughly bored by it) head on over to the dedicated site here for more info and to preorder!
We hope to release the first part of the series by mid, late October. It all depends on the development of Blender 2.5.
P.S. if you’re one of the first 20 to preorder it you get one of the first-ever CG Cookie T-shirts!
In this follow-up video tutorial to the Lightbulb Modeling tutorial, we look at how to take our model and a basic scene and apply various materials in order to get a semi-realistic effect. This tutorial covers the creation of materials for plastic, glass, metal, and a lit-up bulb!
In this video tutorial we will look at modeling a cartoon style praying mantis in Blender. This tutorial covers the entire modeling process, based from a sketch, and then goes to look at some basic materials and rendering.
Today’s video tutorial looks at something a little different than most of my tutorials; this time I’m going to show you how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error.
In this video tutorial we are going to look at how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error.
Today I have a fun video tutorial for all you modelers: modeling a light bulb, inside and out, in Blender. The tutorial makes use of all the usual modeling tools, such as translate, extrude, etc. But it also takes a look at using the infamous “Screw” tool to model the threads. However, keep an eye out as I’ll be following up this video tutorial with part 2 on texturing and rendering the light bulb with Blender.
In part 1 of this two part tutorial series we are going to look at modeling a light bulb within Blender. This tutorial covers everything from modeling the bulb, the threads, inside of the bulb and more.
This is slightly old news, but I am pleased to announce that Montage Studio is now an official sponsor of www.cgcookie.com!
This looks good for us on the surface, but what does it mean for CG Cookie and it’s visitors? It means there will be a much larger flow of content from Montage Studio to the site in the form of tutorials, tips and articles. You can expect to hear more on that soon but for the mean time just keep an eye on the site!
I am pleased to announce that cgcookie.com is now offering a downloadable bundle of all of the blender modeling tutorials I have thus far producded for them! However, that’s the boring part… the exciting bit is that the bundle includes three exclusive blender tutorials that aren’t available anywhere else! These three tutorials take an in depth look at modeling a organic plant, a full creature head and a pair of retro headphones. I won’t blabber on too much but here is a list of what all is included in the bundle:
Creature Head (3 part series) EXCLUSIVE
Create a Flower Plant EXCLUSIVE
Model a set of headphones (2 part series)EXCLUSIVE
Complete Head Modeling Series (6 Parts)
Model a rope
Create a burlap teddy bear (2 parts)
Model a wooden barrel
Create a telescope
Learning the shrink-wrap modifier
TIP: Create a wire render
TIP: Using the mirror modifier
TIP:Setting up a background image
TIP:Splitting the workspace
TIP: Using the loop cut tool
Plus we threw in 4 timelapes videos
All in all there is over 7 hours of training, all in high-resolution (1280×960), .mov format. It also includes all of the source files for each tutorial. If this is of interest to you, head on over to the new CGCookie Shop to check it out!
This tutorial is actually a few weeks old now but I hadn’t gotten around to posting it… and so here you are!
This tutorial introduces you to how to setup a three-point (+) lighting rig within Blender. It also gives a few tips on evening out your lighting, using negative lamps, and a trick that gives you more control of your lights and camera.