Hi All! Most Durian related news will be relayed via the Durian Blog, but occasionally I might make a mention about it here. At any rate, the presale campaign is well underway.
Currently however I am making use of Blender as well as 3ds Max, Zbrush and a few other toys on a Game Cinematic. Because it is part of a studio contract I am still not sure what I can share at what point, but it might be a nice surprise to simply share the finished product (if I can) when it’s done. It’s a sci fi game cinematic (as a piece to apply for more work, not for a specific game) and I am having a whole lot of fun with it! Using the .obj file extension to switch between Zbrush, Max, Blender and even Poser – it’s just quicker for facial blend shapes to make a start there. With the displacement and custom uv textures you can’t really recognise the base character. Of course, there are more than just humans in this project…
Today I have a fun video tutorial for all you modelers: modeling a light bulb, inside and out, in Blender. The tutorial makes use of all the usual modeling tools, such as translate, extrude, etc. But it also takes a look at using the infamous “Screw” tool to model the threads. However, keep an eye out as I’ll be following up this video tutorial with part 2 on texturing and rendering the light bulb with Blender.
In part 1 of this two part tutorial series we are going to look at modeling a light bulb within Blender. This tutorial covers everything from modeling the bulb, the threads, inside of the bulb and more.
In the spirit of going back to school, Mavenseed is offering 33% off their standard hourly rates for private one on one cg tutoring. A savings of 20USD from our standard 60USD hourly rate.
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Mavenseed is a CG private tutoring education website. We help connect artists in need of help with respected instructors in the topics of need. We understand that there is a place and time for a full online course, or education materials, but realize that some projects, or sole determination to improve ones self worth require an on demand private tutor.
The benefit of private one on one tutoring is that you are able to address your personal concerns, questions and goals immediately. There is no running through topics you already know in software manuals, or course requirements. Our instructors work with your schedule as best they can and are available to you for the requested time. Example: If you are interested in learning how to do an scene that requires a water shader with mental ray, you could find the instructor that covers those areas and ask those specific questions.
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I am pleased to announce that cgcookie.com is now offering a downloadable bundle of all of the blender modeling tutorials I have thus far producded for them! However, that’s the boring part… the exciting bit is that the bundle includes three exclusive blender tutorials that aren’t available anywhere else! These three tutorials take an in depth look at modeling a organic plant, a full creature head and a pair of retro headphones. I won’t blabber on too much but here is a list of what all is included in the bundle:
Creature Head (3 part series) EXCLUSIVE
Create a Flower Plant EXCLUSIVE
Model a set of headphones (2 part series)EXCLUSIVE
Complete Head Modeling Series (6 Parts)
Model a rope
Create a burlap teddy bear (2 parts)
Model a wooden barrel
Create a telescope
Learning the shrink-wrap modifier
TIP: Create a wire render
TIP: Using the mirror modifier
TIP:Setting up a background image
TIP:Splitting the workspace
TIP: Using the loop cut tool
Plus we threw in 4 timelapes videos
All in all there is over 7 hours of training, all in high-resolution (1280×960), .mov format. It also includes all of the source files for each tutorial. If this is of interest to you, head on over to the new CGCookie Shop to check it out!
This tutorial is actually a few weeks old now but I hadn’t gotten around to posting it… and so here you are!
This tutorial introduces you to how to setup a three-point (+) lighting rig within Blender. It also gives a few tips on evening out your lighting, using negative lamps, and a trick that gives you more control of your lights and camera.
This tutorial introduces you to how to setup a three-point (+) lighting rig within Blender. It also gives a few tips on evening out your lighting, using negative lamps, and a trick that gives you more control of your lights and camera.
For the last few months I have been working with a fellow named Andrew Browne, http://phrenzy84.wordpress.com/ , on a CG-orientated podcast! It’s been a slow start getting it off the ground but we’ve finally managed to get the first few shows launched. This last week’s episode, #003, brings you an interview with one of the primary developers behind Winds 3D, Richard Jones. Listening to how Richard came to develop for Wings is quite a treat; like Andrew said, “[he] [is] the most unconventional programmer i know…”
Today I have another video tutorial for you all. This was posted a couple days back but I’ve only just gotten around to adding it to the blog.
This time around we’re looking at how to model and texture an old wooden barrel in Blender. In this video tutorial you’ll learn how to use Blender’s modifier system for non-destructive modeling that allows you to change the barrel very easily at almost any point in the process. It also users Blender’s new projection painting system to paint on the textures.
I hope you enjoy this tutorial and keep an eye out for more very soon (lighting rig and tutorial anyone?).
Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.