In this follow-up video tutorial to the Lightbulb Modeling tutorial, we look at how to take our model and a basic scene and apply various materials in order to get a semi-realistic effect. This tutorial covers the creation of materials for plastic, glass, metal, and a lit-up bulb!
In this video tutorial we will look at modeling a cartoon style praying mantis in Blender. This tutorial covers the entire modeling process, based from a sketch, and then goes to look at some basic materials and rendering.
Using Blender’s Materials nodes this tutorial describes how to use a stencil map to blend two seperate materials. In this case mixing a simple grey shader with a mutated, gnarly shader!
This tutorial goes through the process of modeling and texturing a simple, Steampunk telescope using Blender’s modeling tools and Material Node system.