In this follow-up video tutorial to the Lightbulb Modeling tutorial, we look at how to take our model and a basic scene and apply various materials in order to get a semi-realistic effect. This tutorial covers the creation of materials for plastic, glass, metal, and a lit-up bulb!
In this video tutorial we will look at modeling a cartoon style praying mantis in Blender. This tutorial covers the entire modeling process, based from a sketch, and then goes to look at some basic materials and rendering.
In this video tutorial we are going to look at how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error.
In part 1 of this two part tutorial series we are going to look at modeling a light bulb within Blender. This tutorial covers everything from modeling the bulb, the threads, inside of the bulb and more.
Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.
With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process texturing a head model with projection painting.
Using Blender’s Materials nodes this tutorial describes how to use a stencil map to blend two seperate materials. In this case mixing a simple grey shader with a mutated, gnarly shader!