June 26, 2009
General update

Well,  it’s been a little while since I’ve posted.  I’ve certainly kept myself busy though. I am effectively finished the local studio internship I’ve been a part of here in Adelaide and the studio has offered me paid work for the next few months on a pre-rendered game cinematic. It’s a large application piece to help them apply for a broader range of projects so it won’t appear on your PS3 or anything a year from now, but it should be a whole lot of fun.  Then as previously mentioned, I’ll be off to join the Durian team!

Steampunk Mousetrap from Ben Dansie on Vimeo.

Above is the first completed project from my internship, the second one is getting pretty close now. Hope to be rendering by Monday.

For the Mousetrap project, I needed flames as a pretty key effect. Seeing as volumetrics is still underway, I came up with another solution based on an older file I found online. To read a bit more about it an see some examples, please check the following.

http://www.blendernation.com/2009/06/23/ben-dansies-flame-test/

Finally, I couldn’t help but experiment with a new feature in Blender, even though I’m trying to cut back on the purely experimental stuff so I can finish a couple of things off. But I’m sure you’ll understand when you see the following image.

BD BigYellowMech 300x234 General update

Blender now has Final Gather to play with! http://blenderartists.org/forum/showthread.php?t=146887&page=6 to get builds and see some early experiments / information. While this is now useable, it probably has a way to go before being officially included in Blender. Still – a whole lot of fun!

Cheers,
Ben

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