If you have seen a few of the recent posts, you may have seen that I’ve been working with Wes Burke over at www.cgcookie.com. First, I’d just like to say that it has been an absolute pleasure working with him!
Second, he has just published my third tutorial, this time on UV mapping a human head in Blender. The tutorial covers the basics of uv mapping and how to add more control with seams and pinning. Running time is just slightly over 10 minutes. There will be many more coming soon too.

I’ve got some other exciting news as well, but I’ll save it for another day when there’s slightly more to say…
-Jonathan





thanks for covering this troublesome and confusing aspect of the process. i feel more confident about texturing heads now
I hope that I am not to late I will say a pyaerr for your Mother.I’m sorry I wasw not able to attend yet my thoughts are with you all and will say a pyaerr for Mom…God Bless
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I am really surprised of level of this web site. I’ve never seen so terrible articles, absolutely waste of time!
There are some interesting time limits in this article however I don’t know if I see all of them heart to heart. There’s some validity however I will take maintain opinion until I look into it further. Good article , thanks and we want more! Added to FeedBurner as effectively
Cool. I did a tutorial my self about UV mapping a head. Where i use maya and roadkill, and stand alone program. You can check it out on my site.
Cheers
/Dennis
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[...]New Tutorial: UV Mapping a Head | Montage Studio[...]…