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	<title>Comments on: New Timelapse: Steam-punk head</title>
	<atom:link href="http://montagestudio.org/blog/blender/new-timelapse-steam-punk-head/feed/" rel="self" type="application/rss+xml" />
	<link>http://montagestudio.org/blog/blender/new-timelapse-steam-punk-head/</link>
	<description>Montage Studio</description>
	<lastBuildDate>Wed, 17 Mar 2010 18:23:00 -0700</lastBuildDate>
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		<title>By: jayh</title>
		<link>http://montagestudio.org/blog/blender/new-timelapse-steam-punk-head/comment-page-1/#comment-133</link>
		<dc:creator>jayh</dc:creator>
		<pubDate>Fri, 11 Apr 2008 17:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.montagestudio.org/62/new-timelapse-steam-punk-head/#comment-133</guid>
		<description>Very nice video - but Gingerman, I have to disagree with you about box modeling - It&#039;s all just a means to an end.  You can get the same exact results many different ways.  It all depends on your skill level and preference.</description>
		<content:encoded><![CDATA[<p>Very nice video &#8211; but Gingerman, I have to disagree with you about box modeling &#8211; It&#8217;s all just a means to an end.  You can get the same exact results many different ways.  It all depends on your skill level and preference.</p>
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		<title>By: Gingerman The Bread</title>
		<link>http://montagestudio.org/blog/blender/new-timelapse-steam-punk-head/comment-page-1/#comment-131</link>
		<dc:creator>Gingerman The Bread</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.montagestudio.org/62/new-timelapse-steam-punk-head/#comment-131</guid>
		<description>I liked it! Although I have no idea what  steam-punk head is, I&#039;m starting to learn how versatile extrusion modeling is, I&#039;ve heard box modeling can&#039;t get you the same results as what you demonstrated. Next you should do something like making that high poly head a low poly, and render baking. I would appreciate it.

gingermanpro.blogspot.com</description>
		<content:encoded><![CDATA[<p>I liked it! Although I have no idea what  steam-punk head is, I&#8217;m starting to learn how versatile extrusion modeling is, I&#8217;ve heard box modeling can&#8217;t get you the same results as what you demonstrated. Next you should do something like making that high poly head a low poly, and render baking. I would appreciate it.</p>
<p>gingermanpro.blogspot.com</p>
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		<title>By: Ivan</title>
		<link>http://montagestudio.org/blog/blender/new-timelapse-steam-punk-head/comment-page-1/#comment-130</link>
		<dc:creator>Ivan</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.montagestudio.org/62/new-timelapse-steam-punk-head/#comment-130</guid>
		<description>Great! Always inspiring. Thanks for sharing, how long did it took you? Is it animation in this model future?
(just thought: could retopo work to adapt the face mesh to the eyeballs in an easy way?)</description>
		<content:encoded><![CDATA[<p>Great! Always inspiring. Thanks for sharing, how long did it took you? Is it animation in this model future?<br />
(just thought: could retopo work to adapt the face mesh to the eyeballs in an easy way?)</p>
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