Hey guys!
Jonathan was kind enough to invite me for an interview at www.blendercookie.com. Just head over here to see it: http://www.blendercookie.com/2010/01/11/interview-jean-sebastien-guillemette/
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Have a nice day!
Jean-Sébastien Guillemette
Hey guys!
Jonathan was kind enough to invite me for an interview at www.blendercookie.com. Just head over here to see it: http://www.blendercookie.com/2010/01/11/interview-jean-sebastien-guillemette/
![]()
Have a nice day!
Jean-Sébastien Guillemette
Hey everyone!
I just wanted to share a few project with you guys. In the past few months I’ve been working at Deshed in Montréal. As a studio we mostly work on ads for different company. Some of them full CG, others with vfx work. I didn’t work on all of them. But I want to showcase the work of my collegues from DeShed. Truly great artists over there! Here’s a few of the projects:
Coca-Cola Olympic Polar bear:
“Les obligations d’epargnes du canada” for the goverment of Canada:
And lastly, one I took major part in: “Le Rigodon” for IGA:
They also made the front page of www.xsibase.com if you want to go take a look!
I hope you like them!
Next step: Amsterdam
Jean-Sébastien Guillemette
Hey people, JS here,
well how to say. eh! I’ve been picked to be part of the Durian team! Now two third of the montagestudio team is working on Durian, quite funny if you ask me! ![]()
I’ll be leaving Montréal, Canada on January 23rd and stay there until the project is done in June.
This has a lot of impact on my current life. But here’s a few thing I want to share with you.
First, Packt publishing was kind enough to send me a copy of their book ‘Blender 3d Incredible Machines’. Due to some intense overtime work at the studio I work on, I couldn’t get to read and review it. And now with all the stuff I need to finish and prepare before leaving to Amsterdam, I won’t have time to give this book the proper time it deserve. So I suggest all of you to give it a look with this free sample Chapter. The book looks like a great ressource, especially about the external renderers: http://www.packtpub.com/files/7467-blender-3d-incredible-machines-sample-chapter-6-steampunk-spacecraft.pdf
And here’s a link to the book itself: http://www.packtpub.com/blender-3d-2-49-incredible-machines/book
Finally, I had to cancel Blender courses I was giving at the Society of technological Arts in Montréal. If anyone living in the area that are willing to make some money and share their Blender Knowledge. I think they would greatly appreciate a new teacher there. No need to be a complete master of Blender, since the classes are really just introduction to the software. If you are interested, please email the ‘transform’ department on the Society of technological art website (here: transform@weber.sat.qc.ca )
Merry holidays everyone ![]()
Jean-Sébastien Guillemette
Hello all!
I have not done a very good job of updating this blog recently, but I did want to point you all towards part 01 of my latest tutorial Blender Cookie on modeling a Porsche 911 GT3 RS!

This multi-part tutorial I take a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 01 of the this tutorial details how to create the base of the front end.
I hope you like it and as always I love hearing your feedback!
http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/
View Comments (0)The first official 2.50 release is set to be released tomorrow. This is a very exciting time for Blender heads, this has been in development for over two years! Obviously there is still a lot of work to be done, this is only an alpha release, but it just goes to show how good the development team behind Blender is. And the community!
Congrats to all and keep up the good work!
When released you will be able to download here: http://blender.org/download
Test builds can already be downloaded here: http://graphicall.org
You can find more information in the release logs here: http://www.blender.org/development/release-logs/blender-250
Note: these logs are not complete yet, Matt Ebb is still working through them but they are a good place to start if you are not familiar with everything that has changed in 2.5.

Good morning everyone,
I am pleased to announce that www.blendercookie.com launched mid-last week! Over the last year I have been working very closely with Wes Burke from www.cgcookie.com on training material for Blender. Starting out Blender represented only a small portion of the site, but almost over night it exploded, taking over more than 50% of the daily traffic. It soon became clear to us that Blender deserved it’s own home within the cookie family, thus Blender Cookie came into being.
Blender Cookie is a site dedicated to supplying consistent, high quality, blender education materials produced by certified trainers from around the globe. By offering high resolution streaming videos, written education, developer interviews and featured resources, we aim to be the central hub for blender education.
I for one, am very excited about this whole project. We have very high hopes for the site and a lot of plans with where we would like to take it. If you watch closely you will see a few of those plans materializing over the next few weeks!
Speaking for both Wes and myself, I truly hope you enjoy this site as much as we have enjoyed creating it. There are a lot of exciting things in the pipeline and I would like to thank all of you as none of it could have happened if it weren’t for all of your incredible support. Thank you all!
Enjoy and I look forward to hearing your comments.
-Jonathan
Hey people!
I’m really excited to announce that my collegues from school and myself received an award for ‘Best Texture’ in the CgSociety challenge ‘Secret Agent’! And gosh it feels good
You can view the winners here: http://features.cgsociety.org/story_custom.php?story_id=5293&page=1
We are on the last page unde the ‘Best Texture Award’. I must congratulate my collegue Marc Lebuis, because he did most (as in, almost all except one or two object) of the texturing. And he did it in the last 48hours of the contest hehe. He just rocks! If any employer want him as a texture artist, or as a generalist contact him at marc.lebuis.3dart [at] gmail.com
You can either view our project on the winners page, or here:
Mission 4 – CGChallenge ‘Secret Agent’ from Js Guillemette on Vimeo.
View Comments (3)Hello all!
Starting October sixth I am working to form a Kansas City blender user group (KC BUG). We will be meeting October 6th at Johnson County Community College in lab 245 in the Regnier Center – 6:30 p.m. – 9:30 p.m
Anyone that is interested please make your way on over for a evening of blender! This first meeting will be a round-table of sorts to throw out ideas for the group. If you have any questions, need directions, or anything else of the sort feel free to contact me with the info below:
email: jonathan (at) montagestudio (dot) org
phone: (620) 200-6383
-Jonathan
View Comments (4)Secret Agent!
ok ok, we had none of those 3 things I noted in the title of the post, but hey, me and a collegue (Marc Lebuis) from school participated in the ‘Secret Agent’ CGChallenge on Cgsosiety.org Forum, one of the biggest, if not the biggest, 3d animation challenge. We finished right on time, and we are quite proud of our project. We must also thanks Derek McTavish Mounce, our music & sound genius, that did a masterpiece in about 24h before the deadline. If you are ever looking for a great composer, send him an email at d.mounce [at] fouressence.com
Most of the project was created in Softimage|XSI 7.01 but Blender also played an important role in production. I used it to create alot of smaller 2d effects (on the interior of the cockpit’s glass and during the scanning sequence for exemple), but also to generate the first drafts of our animatic at the beginning. I edited all of it in the sequencer. I also used it to re-compress all our video for the final files, because it was simply better than adobe premiere to do that hehe (adding Premiere to our workflow pipelane was a complete mistake on my part. I shouldn’t have used that software at all! stupid premiere!) .
Anyway, here it is on cgsociety:
http://forums.cgsociety.org/showthread.php?f=292&t=793497
and here it is on vimeo:
Mission 4 – CGChallenge ‘Secret Agent’ from Js Guillemette on Vimeo.
I hope you’ll like it! And if you dare reply to our cgsociety.org link (here) we would be really happy to hear your comments
Js Guillemette
View Comments (1)I would like to truly thank everyone that has shown their support thus far by purchasing the Blender 2.5 Training! It is humbling to see the phenominal response it has seen so far.
There were a good few people who wanted to see this project supporting the Blender Foundation better, and so we have answered that call by donating $5 USD for every order to the Blender Foundation. In the last twenty four hours we have donated $200 USD! And this number just keeps growing!
Thanks again to everyone!
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